Shrine Protectors
Top-down shrine defense mixing a soldier deck with passive spells that persist across runs.
A run starts by drafting soldiers, items, and spells into a deck, then placing that squad on the shrine line.
Top-down shrine defense mixing a soldier deck with passive spells that persist across runs.
How a run starts
A run starts by drafting soldiers, items, and spells into a deck, then placing that squad on the shrine line.
What you do
During the wave you issue orders while units hold ground; an optional AFK toggle lets the same squad fight unattended.
What carries over
When the shrine falls, the run ends, and soldier levels plus meta upgrades remain for the next attempt.
Pick this if
- The deck is the build: soldiers, items, and spells are picked before the wave, not rolled as nameless stats.
- AFK is a mode you opt into after the squad exists, rather than the only way to play.
Skip this if
- The page never says how targeting, range, or a missed order changes a wave.
- Hands-off mode can make the tactical half optional once the deck is strong.



- Category
- Action
- Launched
- October 30, 2026
- Release status
- Coming Soon
- Studio
- VSolStudio
- Website
- store.steampowered.com
Art style
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