NARNOK: Feed Grommy Candy
Sackbuilder combining candy draws and chained effects with a sweetness line the worm will refuse.
A turn draws candies from a sack you edit between feeds. Sweetness on the tray climbs as those candies land.
Sackbuilder combining candy draws and chained effects with a sweetness line the worm will refuse.
How a run starts
A turn draws candies from a sack you edit between feeds. Sweetness on the tray climbs as those candies land.
What you do
You chain candy effects, then offer the tray. A cautious feed pays nothing. Pay comes from stopping just before refusal.
What carries over
Later runs unlock more candies and pantry items. The page does not say what a refused tray removes besides the payout.
Pick this if
- You want the risk to be how sweet the tray is, not a miss chance on an attack.
- You like a sack you edit, with effects that chain before the feed.
Skip this if
- The page is short. A refused feed's cost, beyond lost pay, is not itemized.
- It carries an incremental tag, but the described play is a sack draw.



- Category
- Casual
- Launched
- October 30, 2026
- Release status
- Coming Soon
- Studio
- Mastrowcorp
- Website
- store.steampowered.com
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