Matchinko
Winter climb combining a match board you keep with a ball loadout dropped through those pegs.
A run is twelve branching towns. You spend moves merging crystals on one board that stays for the whole climb.
Winter climb combining a match board you keep with a ball loadout dropped through those pegs.
How a run starts
A run is twelve branching towns. You spend moves merging crystals on one board that stays for the whole climb.
What you do
After the merges, you release the ball loadout. Pegs and tiles it hits pay out, and orbiting fairies bend the rules.
What carries over
Townsfolk sell fairies, special pegs, and balls between towns. Missing one light target ends the climb. A boss waits every third town.
Pick this if
- You want a merge now to raise the payout of a later ball drop.
- You like a board that persists, instead of resetting every fight.
Skip this if
- One missed light target ends the climb. There is no separate combat swing.



- Category
- Casual
- Launched
- October 30, 2026
- Release status
- Coming Soon
- Studio
- nitzan.games LLC
- Website
- store.steampowered.com
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