Hunter's Hand
Branching-map deckbuilder combining route choices with a Threat meter that calls the boss early.
A run opens on a branching map of fights, events, camps, and clue rooms. Every clue you accept raises Threat.
Branching-map deckbuilder combining route choices with a Threat meter that calls the boss early.
How a run starts
A run opens on a branching map of fights, events, camps, and clue rooms. Every clue you accept raises Threat.
What you do
Fights are ordered card plays. You chain abilities, store defence, or try to leave. One hunter wants attack and defence to alternate.
What carries over
Cards and artefacts are drafted inside the run. High Threat drags the Ancient in early, and an unready fight ends it.
Pick this if
- You want taking power to advance the boss, instead of a boss that waits on a fixed floor.
- You like a stance where alternating attack and defence is the combo.
Skip this if
- The final enemy can arrive three rooms early. There is no safe last floor.



- Category
- Horror
- Launched
- October 29, 2026
- Release status
- Coming Soon
- Studio
- Pixel Moon
- Website
- store.steampowered.com
Art style
Plays like
More like this
NewMonkeys Don't Fear Hell
Top-down loop combining an island farm by day with horde descents and bosses at night.
NewLone Tower
Single-tower survivors-like combining in-run perk picks with cards and a farm worked between attempts.


